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Gregory Jason:
Game Engine Architecture

Editor: JeffLander

A K Peters (United States), 2009
Paperback, 600 pages
Size: 235x191 mm
ISBN: 9781568814131
ISBN-10: 1568814135

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Game Engine Architecture

Explores 3D game engine architecture. This book covers software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design.

Related links:

Jason Gregory
Jeff Lander
Computer games
Computer software packages
Computing and information technology
A K Peters

More information from Wikipedia:

Jason Gregory
Jeff Lander
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