Gee James Paul:
What Video Games Have To Teach Us About Learning And Literacy

Rev Ed

Palgrave Macmillan (United Kingdom), 2008
Paperback, 256 pages
Size: 234x156 mm
ISBN: 9781403984531
ISBN-10: 1403984530

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What Video Games Have To Teach Us About Learning And Literacy

Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.

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