Gee James Paul:
What Video Games Have To Teach Us About Learning And Literacy
Palgrave Macmillan (United Kingdom), 2008
Paperback, 256 pages
Size: 234x156 mm
ISBN: 9781403984531
ISBN-10: 1403984530
List price: £10.99
You save: 10%
What Video Games Have To Teach Us About Learning And Literacy
Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.

