Digital Culture, Play, And Identity

A World Of "Warcraft" Reader

Editor: Hilde G.Corneliussen

Mit Press Ltd (United States), 2008
Hardback, 336 pages
Size: 229x178 mm
ISBN: 9780262033701
ISBN-10: 0262033704

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Digital Culture, Play, And Identity

World of Warcraft is the world's popular multiplayer online game (MMOG), with (as of March 2007) more than eight million active subscribers across Europe, North America, Asia, and Australia, who play the game an astonishing average of twenty hours a week. This book examines the complexity of World of Warcraft from a variety of perspectives.

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