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Schell Jesse:
The Art Of Game Design

A Book Of Lenses
Elsevier Science & Technology (United States), 2008
Paperback, 512 pages

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Isbister Katherine, Schaffer Noah:
Game Usability

Advancing The Player Experience
Elsevier Science & Technology (United States), 2008
Paperback, 400 pages

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Gahan Andrew:
3Ds Max Modeling For Games

Insider's Guide To Game Character, Vehicle, And Environment Modeling
Elsevier Science & Technology (United Kingdom), 2008
Mixed media product, 336 pages

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Ingrassia Michael:
Maya For Games

Modeling And Texturing Techniques With Maya And Mudbox
Elsevier Science & Technology (United Kingdom), 2008
Mixed media product, 416 pages

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Digital Culture, Play, And Identity

A World Of "Warcraft" Reader
Editor: Hilde G. Corneliussen
Mit Press Ltd (United States), 2008
Hardback, 336 pages

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Farkas Bart:
The Nintendo Wii Pocket Guide

2 Rev Ed
Pearson Education (Us) (United States), 2008
Paperback, 224 pages

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Teach Yourself Getting Started On Second Life

Hodder Education (United Kingdom), 2008
Paperback

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Gregory Jason:
Game Engine Architecture

Editor: Jeff Lander
A K Peters (United States), 2009
Paperback, 600 pages

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