Computer games
Schell Jesse:
The Art Of Game Design
A Book Of Lenses
Elsevier Science & Technology (United States), 2008
Paperback, 512 pages
Isbister Katherine, Schaffer Noah:
Game Usability
Advancing The Player Experience
Elsevier Science & Technology (United States), 2008
Paperback, 400 pages
Gahan Andrew:
3Ds Max Modeling For Games
Insider's Guide To Game Character, Vehicle, And Environment Modeling
Elsevier Science & Technology (United Kingdom), 2008
Mixed media product, 336 pages
Ingrassia Michael:
Maya For Games
Modeling And Texturing Techniques With Maya And Mudbox
Elsevier Science & Technology (United Kingdom), 2008
Mixed media product, 416 pages
Digital Culture, Play, And Identity
A World Of "Warcraft" Reader
Editor: Hilde G. Corneliussen
Mit Press Ltd (United States), 2008
Hardback, 336 pages
Farkas Bart:
The Nintendo Wii Pocket Guide
2 Rev Ed
Pearson Education (Us) (United States), 2008
Paperback, 224 pages
Teach Yourself Getting Started On Second Life
Hodder Education (United Kingdom), 2008
Paperback
Gregory Jason:
Game Engine Architecture
Editor: Jeff Lander
A K Peters (United States), 2009
Paperback, 600 pages






